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Game: Saw

Oct. 22, 2009
Comments: 1
100%
\"\"


Published by: Konami
Developed by:
Zombie
Release Date: October 6, 2009
Available on:
Xbox 360, PlayStation 3, PC

BUY THIS GAME HERE

INTRO: Oh boy, here we go. Doesn't the fact that this game even exists terrify you? Originally abandoned by a company that sank and went out of business, Konami snapped this up and sent it to Zombie to rebuild it from the ground up and now this title has quietly snuck out and found its way to retail shelves.

GAMEPLAY:

You assume the role of Detective Tapp (who looks nothing like Danny Glover and isn't dead yet)v, and you're stuck in a giant abandoned hospital or something and you have to solve Jigsaw's traps. I won't give up the plot details, but there are lots of traps and stuff.

You know, this game didn't suck nearly as much as I thought it would, but that doesn't mean that it's a good game. Here's what I mean- the Saw game absolutely captures the essence of Saw, and that's something I didn't think could be accomplished. This game works as the Saw experience simulator, rather than as a great video game, and here's why .

1) There are lots of little traps that add to authenticity, like tripwires and shotgun rigged doors. If you don't disarm them by pressing a context-sensitive button, you get your head blown off. Hilariously, if you miss a tripwire (because they're hard to see), your head will instantly blow up (why?) and you just fall on your face. It makes for a funny death because you're just running along and your head pops and that's the end of it.

2) There are lots of BIG traps like in the movies. These are usually solved by finding a clue in the environment before you go through the trap. A lot of them are solved via trial and error and you'll likely blow up in almost every single one as time ticks away and you wonder what you are supposed to do. Again, it's always funny to die so it's worth it. The traps are well spaced out, but some of them are absolutely maddening and unforgiving, like a needle scene early on in the game.

3) The cast presence is there and it helps a lot. Jigsaw's scenes are great, and thank god for Tobin Bell and his iconic voice. You might think it's a given, but lots of games don't have the right people doing the voice acting. Enjoy that!

4) The whole 'moral decision' thing is present, but I don't know if it really affects the game. There's a lot of decisions to be made and people to save, so get to it. You can even set traps for some of your enemies, and they're idiots so they always walk right through them.

5) There are a lot of little details too, like digging in bodies, toilets and acid for keys or clues to help you on your quest. This could have been implemented in a much better way, but it's all done in a timing minigame and it's always really easy. There's also little things like different sources of light to illuminate your path and broken glass and other hazards that cut up your bare feet. Again, this can be kind of annoying because you don't see it all the time, but it's still a good little detail.

Here's where I get a bit critical. This game features combat, and the combat is AWFUL. If you don't hit an enemy first, they will kill you. You can use your heavy attack or your light attack, but they don't respond. And on top of that, the people are almost completely irrelevant and the system should be removed.  You can mash the button as hard and frequently as you want or try to stumble around and run away, but you're dead and there's nothing you can do. It's lovely to have so many different weapons, but when the combat is SO broken, it defeats the purpose. Also, there are times when you can barricade a door to block an enemy, but you need to go that way so you just end up moving the barricade and fighting.

If you're a big gamer, you're likely going to think that Saw is an average outing at best. If you're a huge Saw fan, you'll be impressed that they really did put a lot of work into giving fans of the franchise a true taste of the movie experience.

Gameplay: 6/10

GRAPHICS:

The graphics are just okay in this title. The character models are bland and their faces aren't so good with expressions. The environments look pretty good and rely a lot on great mood lighting- this game definitely looks like Saw.

Graphics: 6/10

AUDIO:

Sound is great, as I mentioned before because we get some cast members helping out along the way. This game would not have worked without Tobin Bell, and thankfully he's here. The music is tense and atmospheric, and despite repetitive drivel coming from enemies, the voice acting is solid and easily one of this game's best features.

Audio: 8/10

FINAL VERDICT:

Ultimately, Saw is a game that had so much potential, but most of it feels wasted by a broken combat system and repetitive traps that get boring. You'll likely get really frustrated from time to time, but that doesn't mean this game isn't worth any of your time at all. If you like the Saw series, check this game out- it's nice to see some people who put a lot of effort into a licensed product. The game is definitely a little clunky though, so be prepared to struggle a bit with that.

Final Score: 6.5/10

BUY THIS GAME HERE

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SuperMarcey
5:57PM on 10/22/2009
Nice review as always Andre :)
Nice review as always Andre :)
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