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  #33  
Old 01-23-2012, 03:33 PM
Quote:
Originally Posted by DaveyJoeG View Post
I get that, and I don't agree. I think you can have the ability to run-and-gun without inherently making the game less scary. That's why I brought up Dead Space, you could run-and-gun if you wanted to, but the game still had terrific atmosphere, ammo limitations, and dynamic enemies that require smart positioning for survival.
I'm not saying it can't i'm saying it makes it harder. Be honest here as to which you would build more tension a) a character that controls poorly and has maybe a single clip on them or b) a character moves like they are a combat specialist with seemingly endless ammo? I'm not asking which you prefer in a game i'm asking which builds more tension.

So with that i mind moving towards the latter could be detrimental to the tension while sticking closer to the former could help build the tension. That's all im saying, not a its either this or that.



Quote:
Originally Posted by DaveyJoeG View Post
For many the controls RE5 were not intense, but instead frustrating. When you feel like you don't have great control over your character it can hurt the enjoyment of the game. Many people complained about the controls of RE5, I didn't hear anybody complain about the controls of Dead Space, but many people would describe that game as being intense. I say that Capcom used the intensity factor as an excuse for shitty controls.
Now not to nitpick here but you need to define what it was about the controls that ppl complained about. The only real complains i've ever heard was the inability to move and shoot, that's it. If that is what you are referring to then that's just the FPSr's crying about a game that is not supposed to be an FPS in the first place.

If it's something else let me know. I never had any troubles with the controls.

Quote:
Originally Posted by DaveyJoeG View Post
I thought it was scary. To me there was plenty of tension due to the atmosphere of the game, the lighting and the music, etc. Did you play the games with Surround Sound? I can't begin to describe the way I felt when I heard faint whispering just behind me as I explored the Ishimura in Dead Space. I was afraid of what was lurking around every corner. The chapter in Dead Space 2 when you return to the Ishimura was simply chilling, and the first half of that chapter barely threw any enemies at you. RE5 didn't come close to the tension or intensity that the DS games reached.
So now you are taking the convo into the realm of sound to aid in tension and making something scary. Why are you bringing up sound? That's a whole other aspect to a game that has nothing to do with controls, which is what this discussion has centered around for the past couple posts.

If you are saying RE5 fell short in aspects aside from the controls then thats cool but i don;t know what it has to do with this debate.

Quote:
Originally Posted by DaveyJoeG View Post
Funny that sounds a lot more like RE5 than Dead Space.
Yeah Dead Space built good tension, never said it didn't, but it wasn't scary. But this is like the above post about Sound, i never said that the controls make or break tension in the game but can add to or detract form it. Yes you could move and shoot and sort of run and gun in Dead Space but the reason it was still tense was that you had very limited ammo. This again has nothing to do with the controls and to be honest i agree that something like limiting ammo more is a way to get the RE series back to its roots.


Quote:
Originally Posted by DaveyJoeG View Post
I've actually said before that Capcom may be bringing the franchise closer to action games because of the popularity of the movies, which are clearly just action films with monsters in them.
Capcom is a company for of ass hats who haven't known how to make a good game for close to a decade. The only times they seem to come close is when they dish out a new installment of one of their classic series and even then they are hardly as good by comparison to their earlier installments.

I think we can all agree on one thing though. For scary/tension fulled astmospheric games the Silent Hill series crushes all!
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