#1  
Old 03-13-2012, 07:59 PM
The Official HALO 4 thread.



Release date: "Holiday" 2012

Screen shots:












Model comparison:




Teaser trailer

Making of Halo 4 video - with gameplay


I figure since I was the one who started the Halo 3 and Halo Reach threads, I may as well start the Halo 4 thread. Obviously, I'm a big fan. I can't wait for this. No official date beyond the vague "holiday" date. The last few games came out in September, but that's not really a holiday month. November perhaps?

My only qualm is that they went with the title "Halo 4" - I'd really rather they had called it "Master Chief" as it is the start of a new storyline. Oh well.

Even though it is the first non-Bungie Halo game, I'm confident that 343 will pull off a quality title. There's been little info on the story itself, but they have stated that the multiplayer combat is going to get a big overhaul. It is due for an update, but I hope they don't CoD it up a bunch.
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  #2  
Old 03-18-2012, 07:47 PM
Quote:
Originally Posted by Badbird View Post
... but they have stated that the multiplayer combat is going to get a big overhaul. It is due for an update, but I hope they don't CoD it up a bunch.
Going the CoD route would be less of an overhaul and more of a downgrade. I'll pick Halo 3 or Halo Reach over any of the past few CoD titles when it comes down to terms of multiplayer.

Hell... when it comes down to anything really.
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  #3  
Old 03-19-2012, 07:55 AM

Quote:
Originally Posted by FireCaptain4 View Post
Going the CoD route would be less of an overhaul and more of a downgrade. I'll pick Halo 3 or Halo Reach over any of the past few CoD titles when it comes down to terms of multiplayer.

Hell... when it comes down to anything really.
This. But I'm a huge call of duty hater. I don't think that Halo needs another sequel, but in terms of aesthetics, this is looking pretty great. I'm glad that Master Chief is making a return to the series, and it'll be interesting, if nothing else. I'm cautiously optimistic for this one!
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  #4  
Old 03-21-2012, 04:18 PM
I wouldn't mind a more complex weapons upgrade and/or custom loadout system like CoD, but I certainly don't want it to become crazy run and gun style combat. However, picking up the pace, even if just a little bit, would be welcome to me.
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  #5  
Old 03-24-2012, 02:50 PM
Quote:
I wouldn't mind a more complex weapons upgrade and/or custom loadout system like CoD, but I certainly don't want it to become crazy run and gun style combat. However, picking up the pace, even if just a little bit, would be welcome to me.
The reason Halo and CS have been, in a competitive sense, more viable is because they don't have 10000000009 different weapon set ups, the next always being more absurd than the last. I wouldn't mind a set up like they have in CS wherein you can chose a gun, rather than starting out with only the AR. But honestly I like the multiplayer aspect of halo as is. Really i don't want it to change. Having been someome who has been a part of the Esports community (albeit in world of warcraft, but hell i've been watching these competitive games now for 6 years live), the gameplay of CoD is really a negative for competitive gaming.


That doesn't mean that they shouldn't implement a new game mode that is decidedly more action packed. I'd be down for that.
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  #6  
Old 03-29-2012, 05:06 PM
One thing I would really like to see is more environmental effects in multiplayer. Like the Gears of War 3 map that has a dust storm blow through, or the "Hail" map from Gears of War 2 where it starts raining deadly hail periodically, or even just some rain, like the various rainy maps in CoD. I'm guessing that this would make Forge way more complicated, though.

The last really atmospheric map that was kinda like this was "Backwash" from Halo 2, the swamp map.
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  #7  
Old 11-06-2012, 04:00 PM
I'm truly in love with Halo 4 already. The game is gorgeous, so far the campaign is well written and intriguing, and the multiplayer is fast paced and extremely competitive. The new tweaks and additions have really made Halo feel refreshed. 343 studios will have a long reign if they can continue to make Halo games like this. Truly a phenomenal entry into this beloved franchise.
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  #8  
Old 11-08-2012, 05:03 PM
I've done a little bit of multiplayer - it's different, that's for sure. It will take some getting used to, but it's all good.

I'm a little over halfway in the campaign, and it is fantastic. Epic battles, beautiful backdrops, perfect pacing, awesome weapons. Plus, Master Chief sure talks a lot in this one.
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  #9  
Old 11-09-2012, 04:30 PM
Quote:
Originally Posted by Badbird View Post
I've done a little bit of multiplayer - it's different, that's for sure. It will take some getting used to, but it's all good.
I can play the multiplayer ALL FREAKIN DAY! Its similar enough to halo 3 to make me nostalgic, but enough new features to make me feel like I'm playing a new type of game. Kind of like a cross between COD and Halo 3.
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  #10  
Old 11-13-2012, 11:38 PM
Well... I beat the game tonight, playing on Normal. Overall I have to say that the single player campaign was outstanding. Every stage was full of variety and no two places looked the same. There was a nice even display of different gametypes: vehicle levels, sniper, stealth, full on commando, etc. Hell, even the glorified escort mission was fun.

The big battles were insanely intense and satisfying - some were hard and challenging while others gave you an overpowered tank and let you reign destruction freely. You even get to fly a spaceship towards the end like in Halo Reach (though your flying is way more insane in Halo 4).

The story was still a bit cryptic at times. I knew what was going on, for the most part, but there was a sense of urgency that wasn't always conveyed. And the main villain that is introduced wasn't the greatest presence - not like the Prophets in Halo 2, who loomed large over that whole game. And like Reach, not taking place on Earth felt somewhat disconnected. However, the game still has some powerful moments, and takes some fucking dark turns towards the end. And while the end of the game isn't nearly as depressing as Halo Reach, it still hits you in the gut pretty hard.

Spoiler:
Cortana sacrifices herself to save Master Chief. Her death is surprisingly sad and gut wrenching when it happens... but there is clearly more to her death than this game. In a lengthy post credits sequence, there is a very brief scene of scientists scanning what appear to be remnants of her code that have somehow materialized. I'm sure there will be more to come in Halo 5...


As for the music... while it was good and sometimes really good on moments, it was really lacking compared to the Bungie games. The main Halo theme never appears, which sucks. Nor does it match the epic grandeur of Reach or of the lush richness of the ODST score. Overall it did it's job, but the music was the one thing that failed to live up to its predecessors.



Now, as for multiplayer...

I am pissed that they didn't bring back Headhunter. That was easily the most fun gametype introduced in Reach. Also, not having as straight up Free For All gametype is stupid. Dropping Firefight is an absolute sin. And I'm really bummed about Elites being removed completely as playable characters.

I also think it was a mistake to not include any Forge World maps at launch. There are three new Forge Worlds, and none of them are featured. One of Reach's best maps, The Cage, was a Forge map available on day one, and was a great showcase for Forge. Halo 4 should have done the same.

The gameplay is faster paced, but I do miss the weapon variety. With the loadout system, everyone just runs around with Battle Rifles and DMRs. Since there are no weapons on the maps anymore, Slayer matches are basically nonstop rifle matches. I still haven't played a ton of this, though, but my early impressions so far is that I like Reach's multiplayer better.


I have yet to play Spartan Ops.
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  #11  
Old 11-14-2012, 04:55 PM
BadBird, how lengthy was the campaign? I'm playing it on Normal as well, but I haven't had a chance to pick it up since it's midnight release. I've heard some say 6 hours, which worries me to some degree.
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