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#1
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Virals have emerged online that may be indications that a new RE game could be revealed tomorrow ("No Hope Left, 19.01.2012").
Source I hope it's more survival horror oriented this time around and slightly less focused on the non-stop action. |
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#2
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Does this have anything to do with the RE game that lets you play as one of six Umbrella members? Or is this a completely different game? RE5 was disappointing, fix the controls and get more cinematic camera angels. Bring back the scary atmosphere!
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#3
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As to this, i don't think it has anything to do with RE. Looking over the site there is way too much emphasis put on the "biohazard" symbol in the O of 'No Hope Left". It just doesn't seem RE to me at all but who knows. Also, i couldn't be bothered to look into it but, can anyone tell if the posts on the site supposed to be actual ppl posting or is it all fabricated? |
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#4
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This doesn't look like it has anything to do with RE. Looks interesting, though.
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#5
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Well, turns out it IS RE6! Rejoice!
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#7
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Hmmm, well i wonder what the signifigance of the silly little Biohazard logo is. IF the only real tie in is that its a biohazard logo and the Japanese name for the series is Biohazard then i'd say this was a pretty lame viral as champaign.
Anywho, i wonder how long it will take for ppl to cry racism cause the the 2 white Westerners are killing a bunch of chinese ppl. I laughed at the calims of racism in RE5 cause last time i checked........ there were a lot of black ppl in Africa. |
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#8
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#9
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To me, it looks like a combination of RE2, RE4, and RE5. Plus of course RE6's new stuff. It looks epic. Sounds epic. It MUST be epic! I love this series.
In RE7 I want a completely naked Lara Croft running around with twin uzi'z. Is that too much to ask for? |
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#10
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This technically is Resident Evil 7. Resident Evil: Code Veronica was technically the fourth but for some reason, they didn't number it and when the next RE game came out, they decided to stick a 4 in the title. Don't know why, because CV wasn't some non-canon game like Survivor or Dead Aim. It was part of the main storyline and featured three major characters from the first two games (Chris, Claire, Wesker.)
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#11
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Just caught the trailer over at GameSpot and...WOW!
As a die hard RE fan since the first game way back in April 1996, I'm just in a state of shock right now. Usually, Capcom will tease us with the next game for at least a year before launch. And it wasn't just a tease, they showed A LOT of action. This one came out of left field for me, since it will be released for the holidays 2012. I'm in the small minority when I admit that I loved RE5. To me, one of the best parts of it was the finality feel to it. Unlike the previous games, it gave the series closure. Capcom had a choice to either reboot the franchise with new characters or continue the paths of our familiar heroes. Honestly, I'm glad they didn't go in the reboot direction. Chris and Leon are back, and it looks like Ashley and Ingrid retrun from RE4. I'm stoked for this game. I'll preorder tomorrow if I could, get the collector's edition if they release one and probably even wait in line at the midnight launch. It's released right after my birthday and right before my 2 week vacation. I played RE in my 20s, 30s, and by the time RE6 comes out, I'll be into my 40s. Effin' A. Last edited by Raiden; 01-20-2012 at 09:17 AM.. |
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#12
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Didn't care for the trailer, it looks too action packed. I guess they'll never recapture the cinematic atmosphere of RE2. It's like they want to turn the franchise into shallow action set-pieces because of the success of the movies.
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#13
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WOW!
Sign me up and count me in, can't freakin' wait! |
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#14
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Can't possibly be worse than 5, and I didn't care for 4 either. Hopefully they bring this series back to its roots, but we all know that won't happen.
PARTTS of this trailer look very good though Last edited by Evil Ed; 01-20-2012 at 06:57 PM.. |
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#15
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#16
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Finally watched the trailer. 2 things.
I don't think i saw Ada anywhere. Does anyone else think that the 3rd guy is a surviving Wesker clone? And was that Ashley with him? |
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#17
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It might be Ashley, but many online are convinced it's Birkin's daughter. Last edited by FireCaptain4; 01-20-2012 at 09:59 PM.. |
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#18
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Sherry? Hmmm i hadn't thought of that. |
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#19
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http://kotaku.com/5877832/is-hunk-th...esident-evil-6 |
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#20
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It will be like 5 and suck! Capcom don't make good games anymore, eh excluding Ghost Trick
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#21
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Though when RE4 was announced, I thought Ashley was Sherry Birkin so maybe they fool me again. Nah, it's Ashley. |
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#22
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Yeah it was the voice that did it for me. At first i thought the blond chick with Leon was Ashley (is it maybe Jill?) But then when i heard the chick with the third guy talk i was all like "no wait, that was Ashley. |
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#23
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Didn't Hunk die in Resident Evil 2? I thought his side story was the guy that stole the virus from Birkin and then was killed in the sewers? It's been a while. I think Capcom confirmed that it's Sherry Birkin, it's all over IGN. Did anyone else notice that we have characters that can move AND shoot?! Welcome the next gen Resident Evil, no longer will your legs remain flacid and unused! Last edited by Evil Ed; 01-23-2012 at 10:02 AM.. |
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#24
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Hunk was also one of the 5 Merc characters in the Mercinaries game in RE4. He was effin hard to use at times as well being equipped with only a Machine gun and hand grenades! Quote:
![]() I never minded the stop-aim-shoot style of RE4 and 5. The only ppl who really hated it were the ones who played online and wanted just another FPS death match. In RE5 online you had to think more about how you played since you couldn't just run and gun it. |
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#25
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Resident Evil 5 was by far the worst of the series, after the superb 4th. I would love to see another claustrophobic RE game like the originals.
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#26
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The early Resident Evil games played out like an interactive horror movie. Resident Evil 5 was a typical action shooter game, but with a dated control scheme. You had a game that wasn't sure what it wanted to be, tonally, it was shifting towards an action game but the controls really got in the way of the enjoyment of said action. The horror elements were completely absent. It failed as both an action game and a survival horror game. Dead Space proved that you can have current-generation controls and still have a terrifying game with great atmosphere and a feeling of claustrophobia. Resident Evil 5 proved that Capcom has no idea what to do with the franchise. |
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#27
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What i'm saying is if ppl want it to get back to its roots then making more of an FPS is not the way to go. I think the best mix of the old with new was Code Veronica. It felt so much better and more well put together then the 3 previous titles but still held onto what made it an RE game. In terms of RE4 they did a really good job of making more action packed but holding onto the essence of the RE series. How well it pulled this off differs with each persons opinion but in the end of the day it still felt like it could be an RE game if only cause you couldn't run into a room guns blazing. RE5 however, like many have said, just seemed like such a short fall by comparison its really muddied what makes a "good RE game" in the fan bases perception. I enjoyed it but it had major flaws and the most glaring was how bloody short the game was. But these days with the direction the story has taken its hard to have the game without moving and shooting. I mean these are highly skilled/trained secret operatives now not civilians or even task force cops. |
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#28
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The stop-and-shoot style was a lazy cop-out excuse from Capcom on making the game more intense by handicapping the player's ability to move instead of making the game actually scary or more challenging. Dead Space 1 and 2 were very successful and popular survival horror games that allowed more fluid movements while still retaining a scary atmosphere. In those games you still had to think about where you position yourself in rooms and around monsters. Often times you had to make the decision of running to reposition yourself for safer firing. You had to conserve your ammo through use of stasis and telekinesis effects because you would quickly run out of ammo if you played like Rambo. So don't say you have to use Playstation 1 gameplay mechanics to make a truly scary survival horror experience, because Dead Space has proven that to be incorrect. |
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#29
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I said nothing about making the game more scary and made several statements about how the controls can play into the intensity or tension of certain situations. I made no connection of scary=old control style. As to the idea that Dead Space was scary, yeah for maybe the first 10 minutes then it was the same old crap all over again and again. Dead Space was more about shit popping out of corners and screaming at you then any real building of tension. The only time that game got more worrisome was when they tossed in the zero gravity rooms. They did do a good job at limiting your ammo and your general inventory space which was good for adding to the tension though. RE's scariness was about being in a place with a bunch of monsters that you should be trying to run from more then getting into a fire fight with. Anyone who knows RE2 to have mastered it knows that you can finish some of the play throughs with 200+ bullets spread over your weapons. But at the end of the day none of these games are in fact "scary". The idea that these games scare the average person is as silly as the idea that the latest horror flick actually scaring ppl. They can startle you, to be sure, but so can any unexpected sudden load noise. What these good games do is build tension and it can be hard to do that if your a near god running around unloading clip after clip into near empty rooms. Hell the way i see it the more the RE games move towards traditional FPS's then they might as well start making games based on the RE movies ![]() |
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#30
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I agree too. Going back to Resident Evil's roots, doesn't mean making the player control like a tank, it's building the whole atmosphere of the game, something which Resident Evil 4 and 5 both took away from the franchise. The Dead Space argument is a very valid argument that took the "Haunted House" environment from the early Resident Evil games, and incorporated an updated control scheme, but one that was still challenging enough by creating engaging enemies. Resident Evil 6 could really pull this off, by creating the right mix of enemies between old school and new (which from what I see looks like they have), while keeping the environment contained into urban familiar areas.
One of the many reasons I didn't care for 4 and 5 was that they staged themselves in a Transylvanian land and one in a shanty town of Africa, two environments that just didn't work for me, as an avid fan of the Resident Evil franchise. I want chaos on the streets of Raccoon city or maybe the virus has spread to a larger city. I want to be chased by zombified citizens not farmers with machete's and pitchforks! I want to fight creatures not pirates with guns and knights with axes! Bring back the scare factor and story and set it in the right environment! |
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#31
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I haven't played that much of the RE franchise. But I've played quite a bit of the Silent Hill franchise. The Silent Hill games suck now for the same reason many are saying RE 4 and 5 weren't that great.
With Silent Hill: homecoming, they abandoned a great story, scary atmosphere, and genuine horror. Instead they focused on making the game more action oriented with more complex controls. That was the focus rather than atmospheric horror gameplay, and it ruined the series for me. Not only was the game less atmospheric, but the controls were horrid. Then again, the developers of SH Homecoming weren't the same developers as the first 4 games. Even still, I understand the argument as it relates to the RE franchise. Ultimately, survival horror is dependent on 'horror'. Creating a genuinely creepy atmosphere is usually the key to a great horror story. With RE 5, it's not as creepy as previous installments and the controls are more complex. I think a lot of this has to do with controlling the camera. In previous survival horror games, the camera was fixed on the player in a variety of angles. Which meant that a monster could be standing a few feet in front of you sometimes, and you wouldn't know it. This was an odd system, but it worked. As the demand for more interactive and complex games grew, developers that were good at 'fixed camera' horror games were trying to figure out more complex ways of doing a horror game. Essentially, the question became "how can we make our next game more complex and interactive than our last?" The answers that followed seemed to be, 1) a dynamic camera 2) interactive cutscenes 3) more character ability (rolling, blockading doors etc..) The problem is, in experimenting with these new gameplay elements, they lost some of the atmosphere. Not to mention that they weren't very good at 1,2, and 3 to begin with. Therefor, as already mentioned, the games failed as both action and horror. For me, I don't want a balance of the two. I want a horror game. Which btw, if anyone wants a great horror game check out "Amnesia: Dark Descent"... It's brilliantly scary from what I played of it. Back to my point, I want a horror game. I want a game with a creepy atmosphere, deep characters, an eerie soundtrack, and a great story. What I don't want is buckets of ammo, hundreds of badguys to shoot, and a few boo scares every once in a while. I think developers should work in their complexities in a more atmospheric setting rather than make the assumption that advanced control schemes and greater interactivity should be used primarily for action. I have no experience with the Dead Space franchise, but if it's as good as DaveyJoeG says it is, i'll likely check it out soon. |
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#32
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You keep talking about "returning the game to its roots" and saying I'm missing the point. But I'm the only one who has defined what I mean by returning the game to its roots. I've stated that I want to the horror film atmosphere and cinematic story telling to return and that the control scheme is irrelevant to those aspects. Quote:
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I've actually said before that Capcom may be bringing the franchise closer to action games because of the popularity of the movies, which are clearly just action films with monsters in them. Last edited by DaveyJoeG; 01-23-2012 at 02:32 PM.. |
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#33
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So with that i mind moving towards the latter could be detrimental to the tension while sticking closer to the former could help build the tension. That's all im saying, not a its either this or that. Quote:
If it's something else let me know. I never had any troubles with the controls. Quote:
If you are saying RE5 fell short in aspects aside from the controls then thats cool but i don;t know what it has to do with this debate. Yeah Dead Space built good tension, never said it didn't, but it wasn't scary. But this is like the above post about Sound, i never said that the controls make or break tension in the game but can add to or detract form it. Yes you could move and shoot and sort of run and gun in Dead Space but the reason it was still tense was that you had very limited ammo. This again has nothing to do with the controls and to be honest i agree that something like limiting ammo more is a way to get the RE series back to its roots. Quote:
I think we can all agree on one thing though. For scary/tension fulled astmospheric games the Silent Hill series crushes all! ![]() |
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#34
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#35
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Silent Hill 2 is my favorite survival horror game of all time. And Silent Hill 4 is my second favorite. I wish 4 was going to be in the HD pack. What ending did you get on 2 first play through?
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#36
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And for the records i mention positioning in respect to RE5 and Ammo and inventory in respect to Dead Space. Not all Dead Space. Quote:
It ceased to be scary. That clear for ya? Quote:
But one last thing. You say SH2 is one of your fav survivor horror games yet it stars an every man, who is clumsy, can barely shoot straight and can't move while shooting so clearly that formula does work. I think in the end we can both agree that RE5 was a horrible let down, regardless of our personal opinions on how to improve it might be ![]() ![]() |
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#37
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Half the time i get the water ending cause i never give a shit about Maria, lol. i honestly can't recal the ending i got on the first play through, probably the water ending, lol.
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#38
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I think I got the Leave ending, but I'm not totally sure. Is fighting demonic maria in all of the endings? I don't remember lol.
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#39
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No, you want to tunnel-vision on the controls when I'm talking about the overall survival horror aspects of Resident Evil 5, or lack thereof.
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We're talking about survival horror games and their effective level of scariness, why can't I bring up sound? The controls of RE5 are just one of the many reasons I think that game failed, but I've been bringing up the importance of atmosphere in survival horror games since my first post in this thread. Quote:
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Absolutely! |
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#40
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Not that i recall, though fighting demonic Mary is the final boss, stoopid butterflies.
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