Gore Verbinski explains why the Bioshock movie fell apart

One of the biggest "what could have been" projects out there is the now-sunk BIOSHOCK, originally under the direction of Gore Verbinski. The game was a masterwork of atmosphere and storytelling, and it had the potential to break the neverending parade of shit-tastic video game movie adaptaions, especially with Verbinski behind the camera.

So why did the project collapse? Speaking to ComingSoon, the director explains:

"I couldn’t really get past anybody that would spend the money that it would take to do it and keep an R rating. Alternately, I wasn’t really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you’re still shivering and going, ‘Jesus Christ!’… It’s a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn’t have any takers on an R-rated movie with that price tag."

I can imagine it would be tough to sell a high-budget film like this with an R-rating that includes harvesting little girls with giant needles for superpower juice. If Verbinski could have gotten the budget down, maybe this could have happened, but I'm not exactly sure how you'd go about creating a city underwater in a way that wasn't pretty pricey.

I do hope that this film does get made eventually, but only with someone capable like Verbinski at the helm. I realize the risk involved with financing a project like this, especially given the track record of most other video game projects, but hopefully it can somehow come to pass.

Extra Tidbit: Don't worry, we still have David O. Russell's UNCHARTED! (jokes)
Source: ComingSoon



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